IDMOD will be up and running again very soon I hope

Where Your Path Begins

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No New Posts The Law

Welcome fighters for peace and darkness! This is where you stop to learn all you can of our land. The rules, the people, who's side everyone's on, and so on. Well? Aren't you curious?

9 17 Canon List
by Taylor[Admin]
Nov 15, 2011 4:31:41 GMT -7
No New Posts Choose Your Side

Character applications go here.

Sub-boards: Accepted Applications, Pending Applications, Rejected Applications, Power Applications

13 27 Alaric, God of Gods[[Accepted]]
by Taylor[Admin]
Nov 10, 2011 22:23:16 GMT -7
No New Posts Call to Arms

Searching for a partner in crime? An enemy? Just want to see who is interested in your character? This is the place to go. Within are character plots, relationships, wanted ads, and of course whatever else you're looking for.

Sub-boards: Plot Pages, Relationship Threads, Wanted Ads

5 9 The Perfect Weapon--Dean
by Dean Asher Illuzi
Nov 14, 2011 23:16:49 GMT -7
No New Posts Ballet Box

Think we're missing something? Want to add your two cents? Maybe you just have a question you'd like answered. Drop in a post here and it will be answered within twenty-four hours!

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Falferyn
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Golden Forest

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No New Posts Golden Forest

The golden forest is a power center for the white army. Fairies live here, blessing those who seek sanctuary. Nymphs and dryads populate the area, moving to confuse those of the dark army, keeping the fairies hidden. They work powerful magic to protect the forest and the valley where the two connect.

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No New Posts Shifting Forest

Much of the forest is a mystery even to those who reside within it. Hidden deep in the forest is a glade of magic and beauty. However, the trees surrounding it constantly shift and change position. If you ever manage to make your way to the glade, you'll never find a way back to it as the whole world around it will change. The glade is home to nymphs and dryads, and the guardians of the glades are the trees that move from place to place to confuse those who seek to find it.

Sub-boards: The Labyrinth, Nymph Pool, Dryad Barracks, Taiga Village, Dancing Meadows, Healing Springs, Canon Witch Hut, Forest Homes

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No New Posts Folen Village

Many parts of the forest are under constant attack, where soldiers from Ethica invade and attack. Most fall before they reach the locations of the villages hidden within the trees, but the fairies are too weak to truly defend themselves. As a result, earth-based fairies molded homes high in the redwood trees, buried deep within the trunks. Unless you know the location of these villages, you'll never find them. Fairies are quite discrete.

Sub-boards: Treetop Town, Artist's Circle, Metalsmith, Apothecary, Herbologist, Butcher, Bakery, Healing Tree, Sky-High Residencies

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No New Posts Jalen's Humble Abode

Jalen, the goddess of beasts, prefers to live in the company of her children, the soulless creatures of Illyria. She lives in a small, homemade hut and has a delicate stream wrapping around it. Beasts of all shapes and sizes visit her often, looking to be healed or shown the way. Jalen frequently spends time in the company of these animals, granting wishes and blessing newborns. Humans occasionally visit, but she rarely allows them to find her hidden hut.

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The Plains

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No New Posts The Plains

The plains connect the mountains and the valley on the west side of the territory. Centaurs, humans, and shapeshifters make this land their home. Food is abundant, as the area is ripe for farming. Small game run through here as well, which is what the centaurs' main food source.

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No New Posts Caymann Village

Lycans do not thrive on flat land with bugs and bunnies to hunt. However, the forest is too brutal on their sleeping arrangements. As a compromise, lycans built a spattering of homes on the edge of the forest, still located in the plains. They can hunt freely through the forest and can return to their homes by nightfall. This area is exploding with fresh population every day.

Sub-boards: Wolf Trail, Lillith's Pillars of Homage, Town Hall, Training Grounds, Market, Meat Drop, Butchery Shop, Carpenter's Workshop, Lycan Sleeping Quarters

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No New Posts Tolltek Village

There is a settlement of witches clustered within the center of the plains, lying between the lycan village and the centaur encampment. They sell their wares to all fighting for Falferyn at quite reduced rates and do not allow evil to enter their village.

Sub-boards: Twin Peaks, Market, The Magical Menagerie, Herbal Exchange, Potion Supply, Witch Huts

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No New Posts Volke Village

The plains are an easier territory for the centaurs to navigate, which is why many centaurs less-inclined to fight live here. Life isn't easy, but it is easier to live in than the desert. There are some centaur warriors, more for protection than actual fighting prowess, and hunters/gatherers are more common in these parts.

Sub-boards: Volke Village, Training Grounds, Scouting Line, Cook's Tent, The Bonfire, General's Tent, Living Tents, Shallow River

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No New Posts Warrior Camp

Humans live in simplistic, constant regions. One of the safest places to live is located within the plains. However, instead of simple humanoid dwellings a warrior's training grounds are located. Warriors live within the barracks and practice fighting, hunting, and camouflaging themselves in difficult terrains. Many women choose to train in the deserts to prove they're tough, so this is often a male-centered area.

Sub-boards: Stables, Training Grounds, Archery Lanes, Mess Hall, Blacksmith, Weaponry, Captain's Tent, Officer's Tents, Warrior's Tents

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No New Posts Sutter

Many humans have taken refuge in the plains. Living here is more difficult than No Man's Land food-wise, but it is safer by one hundredfold when it comes to being attacked by the peoples of Ethica. This is a more normalized village where humans can grow up in a semi-peaceful state, with warrior protectors of both the centaur and human species.

Sub-boards: Tavern, Village Square, Sentry Structure, Bakery, Ranch, Butcher Shop, Alchemist's Home, Potion's Dealer, Orchard, Stables, Tradesmen Building, Infirmary Dugout, Residential Mudhuts

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Mountain Range

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No New Posts Mountain Range

Mountains ring the north-western most part of the land. High mountains flying past the clouds house lycan colonies and the single dragon clan of the light. Shapeshifters also roam free here. They are more like nomads, moving where their feelings take them.

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No New Posts Nomadic Tents

Not all shapeshifters move to the same places. Some live in caravans, some camp in tents. In the mountain range lies a group of shapeshifters camping below the lycan dens. The valleys between the mountains make the perfect setting for a camp.

Sub-boards: Leader's Tent, Eatery, Healer's Tent, Trading Tents, Jeweler's Tent, Residential tents

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No New Posts Calleen Village

Around the base of the mountains deep within the mountain range are naturally built-in dens that Lycans have begun to turn into homes. This gives them free reign of the prey in the mountains with the safety of numbers.

Sub-board: Sleeping Dens

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No New Posts Witch Peaks

At the tip-top of each mountain resides a witch's hut. Sometimes there is more than one but more often than not only a solitary witch lies atop a mountain. These are the most powerful witches of Illyria, each too powerful to kill each other off and many very old - though they have potions to feign youth. It is a dangerous trek to visit these witches, so only the most desperate or brave ever truly attempt to reach them--and even less ever make it.

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No New Posts Ide Cove

On the other side of the mountain ranges lie steep cliffs dropping off from the high peaks. Delved into the sheer rock walls are large caverns and smaller caves. The larger caverns are filled with markets, communal springs, and other such areas. The smaller dens are homes to the residing dragons, the only creatures willing and able to reach the caves. It doesn't help that far below the cliffs huge ocean waves crash into the sheer surface, warding off even more unwanted visitors... except for the mermaids living within the deep waters.

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No New Posts The Caustic Ocean

Below the Dragon Cliffs the Caustic ocean shifts and broils. Beneath the surface, almost six miles down, a beautiful oasis survives. Mermaids live within this colony, the city of Barakus. The water is overly salty and has a distinctly acidic taste to it, which only mermaids and peculiar creatures can survive in. It constantly carves a dent in the cliffs it comes into contact with.

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No New Posts Barakus The Underwater City

The city of Barakus houses the sirens fighting for Falferyn. It is hidden deep beneath the waters of the Caustic Ocean, where they were driven by the sirens of Ethica. They've built a magnificent city beneath the waters filled with buildings made of pearl and igneous rock--cooled and solidified lava from the underwater volcanoes. This beautiful city is a haven for all water-dwellers.

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The Desert

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No New Posts The Desert

The scorching sun burns into the expanse of this desert, located south, on the border of No Man's Land. There are centaur, lycan, and warrior colonies spread about the dead land. Many fight for survival, both from the lack of resources and the constant attacks. The desert is the first line of defense for Falferyn's troops.

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No New Posts YuKole Village

Centaurs make their home in the desert, since their bodies can handle the temperatures much better than most. They thrive here as half-training camp half-village so they have sustenance and people to hunt as well as train to fight in the war.

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No New Posts Wannook Village

The people of Runistra weren't all perfectly okay with giving up their lives to the war. Some have left the neutral ground to train in the desert. This is where they train and live to keep their people safe.

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No New Posts The Shapeshifter Caravans

Shapeshifters don't often stay in one place. They are very nomadic in their living arrangements. They travel by caravans that stop in different places of Falferyn. At the moment they've stopped in the desert, where they've made camp.

Sub-boards: Weapons Shop, Children's Caravans, Communing Circle, The Secret Panels, Healer's Caravan, Goods Caravans, Chow Time Caravan, Sleeping Caravans

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No New Posts The Barrens

Many parts of the desert are too dangerous and inhabitable. They call these places the barren. They are hot and dry with no water for miles. The colonies that live here have to carry water from the plains and the forest to keep from dying from dehydration.

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Runistra
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No Man's Land

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No New Posts The Barracks

The warriors that have come to protect the village could not find the space within the walls of Contrelle to live so they built barracks around the whole of the walls to stay in and keep watch over the neutral peoples. Warriors of every race come here to protect the weak and those unwilling to fight.

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No New Posts Witch Huts

Just past the walls of Contrelle lie huts of the newly discovered witches. These still human witches learn from the more powerful witches but must stay close to the village to keep it safe. Therefore, they built homes just past the village in hopes to help and protect the humans of the village.

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No New Posts No Man's Land

The middle land. Neither side can gain much ground. A human settlement sits in the center of this valley that has been declared the truce zone. This doesn't stop constant attacks on the people living there. The truce isn't going to last all that long, that's for certain.

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No New Posts Contrelle

The human village in the center of No Man's Land is called Contrelle, and it is constantly attacked. Warriors from Falferyn move to protect this place and have barracks not far from the village.

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No New Posts Outskirts

The borders of the village are built up with haphazardly erected stone walls that help ward off ambushes. They are constantly being broken down and rebuilt, so it's not as helpful as it could be.

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No New Posts Lake Azure

The only source of liquid sustenance for the people of Contrelle is located just north of the village, called Lake Azure. The waters are blue and serene but it is still a dangerous place. Many who come here for water are attacked and more often than not killed simply because they can be killed. Few manage to return so almost no one attempts to venture to this place without a group of warriors to protect them.

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No New Posts Edges of the Earth

Hidden in the south where the hills converge into one lies a dark cave leading to the second realm owned by the dark gods. No mortal dares venture there unless they have a death wish... or you are called by the evil deities.

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The Battlefield

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No New Posts The Battlefield

The fighting never truly ends. Continuous attacks happen constantly six miles from no man's land as each side tries to gain ground. One will retreat, the other will push the advantage, and all of this to simply get pushed back to the center and fight over the half-mile space between the hills.

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No New Posts The Fortress

At the edge of the battlefield closest to Ethica a huge black fortress has been built for the forces of Ethica wait and plan battle strategies. After ten years, they felt the need to build their own stronghold.

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No New Posts Field of Blood

The center of the battlefield has been soaked with so much blood the ground has turned a russet red-brown color. Many battles still occur here, so the color sometimes shifts to a bright red shade after fresh battles.

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No New Posts Field of the Dead

The battlefield only ends in death. The bodies of the dead are buried between the human colony to the north and the battlefield to the south. The mulk populate the area as do the banshees as night falls. By the day many come to pay their respects and honor their heroes.

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Ethica
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The Swamp

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No New Posts The Swamp

This dark land is to the north of No Man's Land. Clouds cover the skies and blot out the light, casting the area into shadows. Many dark creatures live here. This is at the edge of Ethica as a first line of defense, just next to the vampire's tunnels. Ambushes, raids, attacks, and blood cover every inch of this border.

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No New Posts Grosbeak Village

Grosbeak Village is a floating latticework of boards that connect each little hut. The inhabitants of these huts are dragons, creatures borne of hatred and abandonment. The skies above are filled with sickly green clouds and often drip gray sheets of water down upon the village.

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No New Posts Underwater Grotto

Beneath the murky liquid abyss, a deep crevice lurks. Fed and housed by underground lakes and rivers, the sirens lie in wait. Their village is a warrior training village, filled with vicious fighters and strategists planning the Illyria takeover. Beware the swamp surface, you never know what's hiding beneath it.

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No New Posts Krokelyn River

The rapid waters of the swamp follow a swerving path through the greenish sludge. patches of land burst out on the edge of the river and on that land are dirty huts housed by the crotchety witches fighting for Ethica. They curse and cast spells upon those who approach and are the backbone of the magical fight for control of Illyria. Beware these beings, they even curse those of their own ranks.

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No New Posts Slorrep Village

In the less-waterlogged area of the swamp the warriors fighting for Ethica find their homes. They train and house themselves in the shadowed vines and trees, the perfect cover. Parties from Falferyn often get lost or fall into traps in the dangerous areas of the swamps, so this setup is quite defense-able.

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Dank caves

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No New Posts Dank Caves

Caves lie on the other side of the valley to the east. The dark, damp areas below ground run for miles, even underneath the swamps. Vampires, mulk, and the undead reside here. Slaves tend to their needs as requested.

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No New Posts The Tunnels

To reach the underground caves, you must first go through the latticework of tunnels leading all over Illyria. It takes a specially trained being to make it even halfway through the maze of tunnels, which is one of the reasons many slaves never try to escape. Make one wrong turn and you'll be searching for the way out for eternity.

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No New Posts PaVren City

This is the name of the underground city and the home of the mulk, the vampires, and the human slaves. The vampires run this place as the royals and everyone bows to them. The mulk are similar to their muscle and they have a huge guard to protect them in the day time.

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No New Posts The Alcoves

The vampires may have the disappearing caves but the mulk are much less paranoid. They also enjoy feasting on the pain of their slaves, so they take up small caves riddling the underground along with the humans and the undead. These sleeping quarters are often small and many share it with at least two other people.

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No New Posts Meal Cavern

This cavern is a mess hall of sorts, where the slaves come to dine. Obviously the vampires and mulk avoid these areas as they don't eat the way humans must. This is one of the only places a slave feels almost welcome and human.

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No New Posts The Disappearing Caves

It's dangerous for vampires to live so close to the humans in Runistra. If even a single spy for Falferyn made it through the caves and found the vampire's hideouts, things would be disastrous. So, in attempt to thwart Falferyn's forces, the caves dedicated to vampire living are moved magically by elemental witches and fairies. One day the caves will be to the north beneath the swamps and the next they'll be deep underground beneath Runistra. If you search for the caves you'll die trying. That's just the way the vampires like it.

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Oceanside

Board Threads Posts Last Post
No New Posts Shulkson

The village of Shulkson is owned by the shapeshifters and shared with the dragons and sirens, though both have their own humble abodes. The shapeshifters are the majority of magical beings living within the village, other than the slaves of course. The better part of town is home to the shifters while the dump gives shelter to the slaves. However, some are lucky enough to live in their master's homes instead.

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No New Posts Oceanside

This small town run by shapeshifter, sirens, and dragons. The sirens hail from the seas, which crash and break viciously against the shores. Slaves wait on the creatures. The shabby town is razor-sharp, with pointed houses and walls covered in thorny vines. No one passes through the gates without permission.

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No New Posts Lustria

Though the Island of Ra and Shulkson are constantly frequented with Sirens, most choose to live beneath the ocean in the city of Lustria. Five kilometers below the ocean level a massive civilization thrives. Ships no longer brave sailing these waters for fear of their residents, and the residents themselves live in beautiful coral and seashell homes, all surrounding a magnificent opal castle belonging to none other than the royal family.

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No New Posts Barren Caves

Bordering the bustling town of Shulkson low, wide buttes rise up like a natural fortress. Many of these buttes are riddled with caves like swiss cheese, and these caves are often occupied by dragons. They may run the town but many do not like living with their slaves or the sirens so they seclude themselves in their caves, which also gives them the space to fly and sleep in dragon form whenever they choose. No human is brave enough to cross these buttes without fear of becoming someone's dinner.

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No New Posts The Island of Ra

Lurking within the misty waters of Oceanside a monstrous crag of mountains erupt from the depths. Sirens often lay upon the edge of these mountains and call to fishermen and ships of all sorts, singing them to their deaths. Dragons also find their home in the high peaks of Ra's mountains away from the hubbub of civilization.

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Forest of Darkness

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No New Posts Forest of Darkness

Dark trees blot out the skies and sparse, thorny bushes jab and tear at those who try to enter unwelcomed. The elements attack viciously and the witches hiding within the forest kill on sight. Mulk and banshees roam like nomads, fending off the advances of the white army. Fairies live in the tree tops and hidden villages within the forest, waiting to attack and torture the other army's forces.

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No New Posts Thursek

Even mulk and banshees need sleep and a place to thrive. Thursek is the secret village between Death Lake and Oceanside. A bleak aura surrounds the area, warding off those that come too close.

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No New Posts Quicksilver Traps

The earth-aligned dragons of Ethica have set up various traps in the forest where the ground looks seemingly normal for one second and as soon as you step on it the ground disappears, dropping anyone into the vampire caverns below to be trapped and either tortured or turned into a slave. There is a pattern to this area of land to keep from falling in but be careful, the consequences far outweigh the reward.

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No New Posts The Moaning Trees

Just past the border of the Forest of Darkness bewitched dryads lie in wait to attack and confuse intruders. The banshees wail within these trees, searching for victims, making an eerie and constant moan permeate the forest air. Mulk also move within these trees, hunting for panic and fear to feast on from those that accidentally find themselves lost in the moaning trees.

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No New Posts The Hollow

Many of the gargantuan, dead trees are clumped close enough together for the dark fairies to house themselves in. Instead of delicately maneuvering the trees into a home, these fairies clawed their way in and created a makeshift town hidden from prying eyes. Only morons venture here, especially deep into the night. These fairies enjoy the brutal murder of others.

Sub-board: Forest of Thorns

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No New Posts Death Lake

The witches of Ethica congregate mostly around Death Lake, a large body of water cursed to kill anything that steps within it. It has a black gleam of color to it at all times, and the witches often use this water in their potions so terrifying men and women will be seen dipping large pots into the water and lugging the liquid back. Many think this means the water's safe...Obviously the witches know what they're doing.
If you want your own board here for your witch's hut pm me and I will make you one

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Heavenly Spires

Board Threads Posts Last Post
No New Posts Castles of the Gods

The gods and goddesses of the realm of light reign supreme in this plane of existence. Large, swirling towers and beautifully architecture rise up everywhere. The single path of fog and light will lead you wherever you wish to go.

Sub-boards: Alaric's Castle of the Gods, Vesper's Castle, Palla's Palace, Katchen's Watery Villa, Ezekiel's Haunted Mansion

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Blackened Turrets

Board Threads Posts Last Post
No New Posts The Palaces

These castles are menacing and bleak, with sharp points jutting out in abundance. A hidden path leads you to the castles... or certain death. Don't make a mistake or you lose your life.

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Everything Else

Board Threads Posts Last Post
No New Posts Introductions and Sick Leaves

New to the site? Or are you going on an extended trip? Whatever the case, this is the place for hellos and goodbyes. Post here whenever you'd like! It may save you from deletion on an activity check.

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No New Posts Fun and Games

This is where all forum games and other fun activities are posted. Feel free to add your own to the pot!

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No New Posts Templates Galore

Need a template? Want to show one off? This is where you'll put it! Feel free to look around or post a request. Anything code-related belongs here.

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No New Posts Graphic Requests

This is where you can request graphics, use premade graphics and templates, and even host a graphic shop where you make sigs and avatars for others. Feel free to post whatever you want that has to do with graphics/templates here!

Sub-board: The Admin Corner

2 2 If anxious haematopoietic allay scars, myocytes.
by uudeavecobegu
Jul 18, 2019 15:05:05 GMT -7
No New Posts Advertisement and Affiliations

Want to show off your site? Returning the favor? Come here to affiliate or advertise to your heart's content!

Sub-boards: First Blood, Seasoned Veteran, We Are of One Coven

217 221 ZapdosZulu, HG/SS pokemon RPG
by Tarlar
Aug 22, 2018 12:37:52 GMT -7
No New Posts The Buried

All dead, dying, and deceased threads and rejected applications go here. If something was mistakenly moved here pm an admin to get it put back where it belongs.

4 33 Peace of Mind [Open]
by Vitani
Nov 19, 2011 2:46:49 GMT -7

The Thoughts of the Heavenly Beings

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No New Posts War Room

Top secret meetings to discuss strategy, plots, twists, and new lands. Admin only.

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Legend

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